Farkle

Roll six dice, set aside the scorers, and decide whether to push your luck or bank. Pass the device around, 2 to 8 players.

Farkle

One name per line, 2 to 8 players. Players take turns in this order.

Opening minimum: points needed in a single turn before a player's first bank counts. Use 0 for none, or 500 for a common house rule.

Add your players and press start. Pass the device around: each turn, roll, set aside the dice you want to score, then roll again or bank.

Farkle by OneToAnything ↗

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Preview

How to play Farkle here

  1. Enter 2 to 8 player names, one per line. Pick a target score (10,000 is common) and, if you like, an opening minimum. Press Start game.
  2. On your turn press Roll (or the space bar) to roll six dice. Tap the dice that score to select them. Every selected die must count toward the total shown.
  3. Press Set aside and roll to keep those points and roll the dice that are left, or press Bank to add your turn total to your score and pass the device.
  4. If a roll has no scoring dice, that is a farkle: you lose everything you have not banked this turn. Press Next player.
  5. When someone reaches the target, everyone else gets one last turn. The highest score then wins.

Scoring table

This page uses the scores below. Dice that do not appear in a scoring set do not count, and every die you set aside has to be part of a scoring set. Three or more of a kind are scored whichever way gives more points, so four 1s count as 1,100 (three 1s plus a single 1) rather than 1,000.

DicePoints
Single 1100
Single 550
Three 1s1,000
Three 2s200
Three 3s300
Three 4s400
Three 5s500
Three 6s600
Four of a kind1,000
Five of a kind2,000
Six of a kind3,000
Straight (1-2-3-4-5-6, all six dice)1,500
Three pairs (all six dice)1,500
Four of a kind plus a pair (all six dice)1,500
Two triplets (all six dice)2,500

For example, a roll of 1, 5, 5, 3, 3, 3 can be taken as a 1 (100), two 5s (100), and three 3s (300) for 500 points. Three 6s with a 1 is 700.

House rules you can change

  • Target score. Raise or lower it before the game starts to make the game longer or shorter.
  • Opening minimum. Some groups require a player to bank at least 500 points in one turn before any of their points count. Set it to 0 to play without one.
  • Six-dice combos. Straights, three pairs, four of a kind plus a pair, and two triplets are not in every rule set. Untick the box to play with only singles and three or more of a kind.

Need to settle who rolls first? Use Who Goes First?, or keep a paper-free tally of a different game with the Score Keeper.

Printable farkle score sheet

No screen at the table? Download a blank farkle score sheet (PDF) and print it on letter paper. It is a plain table with a column for each thing this keeper asks for, so you can switch between paper and the online keeper at any point.

Frequently asked questions

What is a farkle?

A farkle is a roll where none of the dice score. You lose all the points you collected during that turn and the next player goes. The game detects it for you and shows the roll first.

What is hot dice?

If all six dice have been set aside as scoring dice, you have hot dice and may roll all six again, keeping your turn total. Here the button changes to Hot dice! Roll all six.

How many points do you need to win Farkle?

It depends on the group. This page defaults to 10,000. Groups pick their own target, so change the target score before you start if you want a shorter or longer game.

Are these the official rules?

This is one common version. Farkle has no single rulebook, and scores, combos, and house rules vary from table to table. The scoring table below shows exactly what this page uses, and you can switch off the six-dice combos.

Are the dice fair?

Yes. Each die comes from your browser’s secure random number generator, so every face is equally likely and one roll never affects the next.