How to score a Gin Rummy game
- Open Players and rules to type both names and, if your table plays differently, change the target or a bonus. The defaults are labeled.
- After each hand, pick who went out and whether it was a Knock or Gin.
- Type both players’ deadwood, the total value of unmatched cards after the opponent has laid off. The ender’s own count is 0 for gin.
- Check the preview line, then press Score hand. A knock that is tied or beaten is scored as an undercut automatically.
- When a player reaches the target, the sheet shows the final settlement with the game, hand, and shutout bonuses broken out. Undo removes the last hand.
The rules this sheet follows
This sheet scores two-player Gin Rummy using the rules published by the US Playing Card Company: Gin Rummy on Bicycle Cards. A player may knock with 10 or less deadwood. Going gin scores a 20-point bonus plus the opponent’s deadwood. If a knocker’s count is not lower than the opponent’s, the opponent scores 10 plus the difference. The game ends when a player reaches 100, and then the bonuses are added: 100 for the game, 20 for each hand won, and 100 if the opponent won no hands.
The default for every option is the value in that source. Where house rules differ, such as a 25-point gin bonus or a 25-point undercut, they are one tap away.
Why a score sheet that knows the rules
A generic score keeper adds whatever you type. This one takes the two deadwood counts and works out the winner, the points, and whether a knock was undercut, so the ledger shows how every hand was decided. The final settlement lists each bonus on its own line, which makes it easy to settle up or settle an argument.
Printable gin rummy score sheet
No screen at the table? Download a blank gin rummy score sheet (PDF) and print it on letter paper. It is a plain table with a column for each thing this keeper asks for, so you can switch between paper and the online keeper at any point.
Frequently asked questions
What is the scoring for a knock, gin, and an undercut?
On a knock that wins, the knocker scores the difference in deadwood. Gin scores 20 plus the opponent’s deadwood. If the knocker is tied or beaten, the opponent is awarded 10 plus the difference. These are the defaults, which follow Bicycle’s rules.
Is the gin bonus 20 or 25?
Bicycle’s rules give 20 for gin and 10 for an undercut, so those are the defaults here. Many tables play 25 for gin and 25 for an undercut. Choose those under Players and rules and every hand is recalculated.
What bonuses are added when the game ends?
100 for winning the game, 20 for each hand won (by both players), and 100 more if the winner won every hand. You can switch the shutout to doubling the winner’s total or turn it off.
Does the sheet cover Oklahoma, big gin, or a knock card?
No. It scores standard two-player Gin Rummy as described in the source. Variations that change which hands can end the game are not modeled.
Will I lose the game if I refresh?
No. The hands, names, and rule choices are saved in this browser, so a refresh or a closed tab keeps the game.
Can other people follow the score live?
Yes, when a Share live button shows above the tool. It gives you a viewer link and a QR code that follow the game and update every few seconds, and a separate scorekeeper link so a helper can enter scores. Viewers cannot change anything. The scores and names on screen are stored on our server until the link expires 14 days after the last change, or until you press Stop sharing. If you don’t see the button, live sharing isn’t switched on and everything else works as before in your browser.